advertisement
Fun for users, Gamification is being taken seriously by today’s Web brands
Gamification is a way of adding
game mechanics such as points,
levels, leaderboards and badges
to your website. If applied
correctly, these mechanics will
encourage users to come back
to the site more often, share
content on their social networks
and, ultimately, generate
revenue for your business.
Gamification is extremely popular right now,
but it is much more than a passing fad. In
fact, eMarketer has predicted that it will grow
from a $100 million industry in 2011 to a
$1.6 billion industry in 2015.
But how do you go about implementing
gamification? The following three tips will
help you gamify your website and make it
work for your users:
Add More Than a Leaderboard
Before jumping on the gamification bandwagon,
slow down and think about exactly
why you’re adding game mechanics to
your site.
It’s easy to add a pretty layer on top of
your site that doesn’t do much of anything.
Adding a leaderboard or some badges may
look cool, but how does it encourage user engagement?
It’s not just about picking the
right game mechanics but how those mechanics
work together in a sophisticated way
that appeals to your users.
For example, if your website has a lot of
diverse content such as video and audio
clips as well as a wide range of articles and
infographics, you may want to create a quest
that guides users on a path to the freshest
material. Another idea is to invite interaction
by rewarding users for commenting on
your blog and sharing your posts on their
social networks.
Build in a Social Referral Program
Believe it or not, many gamified sites forget to
implement a social referral program. They set
up a system for earning badges and points
but then what? If users are proud of what
they’ve accomplished, give them the opportunity
to tell the world about it. Achievements
mean more if they’re made public and
people are more likely to share right after
they’ve won something.
It’s not just about Likes, Tweets and +1s,
either; you should reward users on how influential
they really are. The referral mechanism
from Dropbox does a good job of this
by tracking shares and referrals and rewarding
new recruits and the people who referred
them. A good gamification platform measures
how many clicks a shared link gets and
how many people register by following that
link. This is known as measuring virality:
• Shares: any Like, Tweet, or +1 that results
in content or links being shared outside of
your site.
• Influence: a unique click on a shared link
• Recruits: a unique signup from a shared
link
• Virality score: (# of Shares x 1) + (# of Influence
x 25) + (# of Recruits x 200) ÷
daily active users (DAU)
Make it a Profit Center, Not a Cost Center
Let’s face it, gamification is still relatively new
and its effectiveness is promising but not
guaranteed. It doesn’t make sense to throw
thousands of dollars at a solution before you
know it will work. However, there are a few
different approaches businesses can take.
If you want to gamify the site yourself,
you’re going to need some decent coding
chops or access to some pretty serious developer
resources, in which case you will most
likely be looking at a sizable investment.
Another option is to find an off-the-shelf
solution that you can implement yourself. A
good solution lets you install, configure and
measure the effectiveness yourself — no devs
needed. The solution should ultimately be
customizable, and with a robust API a developer
can customize your gamification system
in a short amount of time.
You could also pay a provider to design
a gamification system for you. You would
save yourself the headache and the developer
resources, but you would need to sign
a contract and pay up front for it. Yet another
option is to try a solution that charges
a low upfront fee but takes a share of the
revenue that the solution produces. If it
doesn’t work, then at least you didn’t spend
a lot of money.
But if it does work, your company will
benefit from increased user engagement and
increased website income.
About the Author: Carrie Peters is the vice president of marketing
at BigDoor, a technology provider for powering
social engagement and loyalty as a service
through the use of game mechanics.